Mastering Kiting in Tower Rush
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In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
- The Ice Golem is the undisputed king of kiting.
- Know the aggro range of every card.
- Use ice or poison to maximize the time they spend walking.
The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
| Kiting Technique | Placement Detail |
|---|---|
| The Split | Place multiple units exactly in the center so half walk left and half walk right |
| The Surround | The units must spawn in a perfect circle around the threat to trap it |
The Psychological Impact
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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